🛠️ Build Your Own Money Helper
Put the whole track together into one thing you made.
🔥 Warm Up — 2 minutes
Ask: “Across these twelve sessions, what surprised you most?” Then: “What would you want a money helper to do for you?”
“Today you design it. And you decide the rules it has to follow.”
🤖 The Activity — 15 minutes
On paper or with a chat AI, your child designs a pretend money helper. It might track pocket money, split a bill between friends, or save up for something.
Four things it must have, and they come straight from the track:
A record it never rubs out (session 1). A way to check it is really them (session 2). A reason it can give whenever it says no (session 6). A way to tell a person when it gets something wrong (session 10).
Then the most important part. Ask them to write the list of things it is never allowed to do.
🧩 The Twist — 5 minutes
Try to break it. Ask awkward questions: what if two people say they paid? What if it is not sure? What if someone claims to be them and is in a hurry?
Every good system has a plan for being unsure. Ask what theirs does — the right answer is ask a person, not guess.
Money Explorer
Finished the whole track and built something
Parent Notes — tap to expand
▼Synthesis — applying the ledger, identity, confidence, fairness and explainability ideas to a system of their own design, including its limits.
- What is your helper not allowed to do, and why?
- What does it do when it is not sure?
- Which session changed your mind about something?
The “never allowed to do” list tells you what has actually landed. A child who writes real limits has understood the track; one who writes none has enjoyed it without absorbing it.
Before you finish, ask them to say the four scam signs and the one rule from session 7 without looking. If they cannot, do session 7 again. It is the one that matters most.